ballin#One night — after a glass of wine — I had another idea: one modern trick with ASCII art is the use of Braille unicode characters to allow for very high detail. That reminded me of ball physics simulations, so what about building a full physics simulator also in the terminal? So I asked Opus 4.5 to create a terminal physics simulator with the rapier 2D physics engine and a detailed explanation of the Braille character trick: this time Opus did better and completed it in one-shot, so I spent more time making it colorful and fun. I pessimistically thought the engine would only be able to handle a few hundred balls: instead, the Rust codebase can handle over 10,000 logical balls!
testSort(heapSort, "Heap", arr, N);
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When it comes to this specific business, what is something you’ve found particularly challenging and/or surprising that people who get into this type of work should be prepared for, but likely aren’t?
The 386 microcode sequencer has a one-cycle pipeline delay: when a jump or RNI (run next instruction) is decoded, the micro-instruction immediately after it has already been fetched and will execute before the jump takes effect. This "delay slot" is a basic property of the sequencer, and the microcode is written to fill it with useful work rather than waste a cycle on a bubble. The examples in the PTSAV section above show this: at 582/5AE, the micro-instruction after LCALL executes before the subroutine begins.。关于这个话题,heLLoword翻译官方下载提供了深入分析
const cur = val; // 简化变量名,代表当前价格
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