This month, OpenAI announced their Codex app and my coworkers were asking questions. So I downloaded it, and as a test case for the GPT-5.2-Codex (high) model, I asked it to reimplement the UMAP algorithm in Rust. UMAP is a dimensionality reduction technique that can take in a high-dimensional matrix of data and simultaneously cluster and visualize data in lower dimensions. However, it is a very computationally-intensive algorithm and the only tool that can do it quickly is NVIDIA’s cuML which requires CUDA dependency hell. If I can create a UMAP package in Rust that’s superfast with minimal dependencies, that is an massive productivity gain for the type of work I do and can enable fun applications if fast enough.
Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
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