Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.
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Google VP warns that two types of AI startups may not survive
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It completed the assignment in one-shot, accounting for all of the many feature constraints specified. The “Python Jupyter Notebook” notebook command at the end is how I manually tested whether the pyo3 bridge worked, and it indeed worked like a charm. There was one mistake that’s my fault however: I naively chose the fontdue Rust crate as the renderer because I remember seeing a benchmark showing it was the fastest at text rendering. However, testing large icon generation exposed a flaw: fontdue achieves its speed by only partially rendering curves, which is a very big problem for icons, so I followed up: