Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.
He notes, though, that the type of people drawn to living and working in Antarctica would tend to thrive on what he refers to as "good stress" - in a similar way certain people are drawn to serving in the military.
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